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SINK OR SWIM

Tournament Guidelines

Sink or Swim.png

TOURNAMENT OVERVIEW

Sink or Swim  is the latest tournament of the JBR_AOE Discord. The tournament is intended for players of all levels to experience tournament settings and practice with different civilisations within a competitive environment. The tournament will provide opportunities for most players to compete against others of a similar level. All information relating to the tournament will be posted here. It is a condition of entry into the tournament that all players join the Discord as notifications about the tournament will be posted there.

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To join the Discord, click on this link: https://discord.gg/bTuCp3e

TIMELINE

  • Sign-ups opened on Sunday 20th March , with a provisional closing date of Saturday 2nd April at 23:59 GMT.

  • Round 1 to begin on Monday 4th April.

  • Length of the tournament will depend upon the number of participants.

CONTACT

The tournament will be hosted and administered by JBR, King Boo, TheCapybara and YoungPanda95. If you have any questions or need information regarding the tournament please contact me or the admins via the tournament channel in the Discord or via the email address jbr_aoe@hotmail.com

To join the Discord, click on this link: https://discord.gg/bTuCp3e 

 

Admins may be reached via their Discord tags as follows:
JBR#5244

King_Boo#0227

TheCapybara#0423

YoungPanda95#3662

FORMAT

The group stage will usually consist of groups of 4 players in a round robin format (meaning each player in the tournament will be guaranteed 3 matches). The top 2 players from each group will progress to a knock out round. Games in the group stage will be a ‘play all 3’ format. Players will be awarded 1 point per game won and a bonus point for winning the set.

 

Games in the knockout stage will be a best of 5 with the final a best of 7.

SEEDING

Players will be seeded based on their 1v1 rating. It will be calculated by using an average of their current and highest rating (as of Sunday 3rd April). A minimum of 10 ranked 1v1 ladder matches are required to be eligible, with at least one played in the last 28 days (exceptions may be made if the player is known to the mods – to ensure a fair understanding of which level they should be placed in).

SCHEDULE

Players are required to schedule to play a minimum of 1 match per week while they are participating in the tournament. 

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Players are to organise between themselves what time they are going to play each week. 

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If a player fails to show up to a game within 20 minutes of the designated start time, it will result in an automatic loss.

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If a player cancels an agreed upon time and an alternative time cannot be arranged, then they will be given an admin loss. However, the tournament is designed for practice and fun so every effort should be made to reschedule.

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Players need to post the result and recorded game files in the relevant section of the Discord after the matches.

 

You are welcome to play games out of the order and dates listed but please be proactive with scheduling with your opponent. Every effort should be made to play the sets if possible.

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All group games MUST be finished by 24th April. Any issues please contact a tournament admin.

MAP POOL

The map pool may be found under the mods section in game, search for ‘Sink or Swim’

 

  • Baltic

  • Bog Islands

  • Decentring

  • Frazil

  • Islands

  • Migration

  • Pilgrims (Played as regicide)

  • Rooster

  • Water Nomad

 

All players are advised to test out the maps prior to their games as they may not be familiar with them all.

MAP DRAFT

The higher seeded player is A, and the lower seeded player is B.

Group Stage (Play all 3)

Pick AB

Ban ABBAAB

Leftover Map = G1

 

QFs, SFs (Bo5)

Pick AB

Ban BA

Pick BA

Ban AB

Leftover Map = G1

 

Final (Bo7)

Pick AB

Ban BA

Pick BAAB

Leftover Map = G1

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Map drafts are available here:
 

Group stage: https://aoe2cm.net/preset/VRQMM

QFs/SFs: https://aoe2cm.net/preset/udTKz

Final: https://aoe2cm.net/preset/GcMLB

CIVILIZATION RULES

Players will use a civilisation draft as follows, the higher seeded player will host the draft.

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Group Stage: https://aoe2cm.net/preset/ghqxL

Quarter Finals: https://aoe2cm.net/preset/uGUox

Semi Finals: https://aoe2cm.net/preset/wEmME

Final: https://aoe2cm.net/preset/nhdrU

 

If a player picks a civilisation they have previously used in that set then the game will be restarted and the opposition may select any drafted, unused civilisation for that player.

 

All civilisations will be available and the game will be played on the latest patch (assuming it is stable).

GAME RULES

Players are not allowed to receive communication relating to an ongoing game. Stream sniping is also forbidden.

 

Account sharing or cheating in any form will result in disqualification.

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Laming is allowed with the exception of the deletion of straggler trees within 10 tiles of your opponent’s TC, unless forming part of a wall.

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On nomad starts, players are not allowed to place their first Town Centre within range of their opponent's.. If this happens accidentally, the game will be restarted. If it happens deliberately, the player doing it will receive an admin loss.

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On nomad starts, villager fighting before your first Town Centre has been constructed is also not allowed.

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After your first Town Centre has been completed, 'douching' and villager fights are considered fair-game. 

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Admins have the final say in any disputes and reserve the right to make decisions as required.

BUGGED MAPS

Restarts can only be called in the event of a bugged map.

 

Restarts must be called before 5 minutes in game time. 

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It is the responsibility of the player to scout their map to determine when a map is bugged. A map is bugged when:

  • Less than 50% of the sides on a player-specific gold are accessible

  • Less than 50% of the sides on a player-specific stone are accessible

  • Less than 50% of the sides on a player-specific forage bushes are accessible

  • Any herdable or wild animal that belong to a player are trapped or inaccessible in anyway

  • Any player-controlled units are trapped or are in any way inaccessible or fail to spawn in the correct number

SETTINGS

When creating the lobby, select hidden civilisations, allow spectators and add a 1-minute spec delay.

A server should be agreed upon prior to the game to ensure it is reasonably balanced between the locations of the two players.

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  • Data Mod: Definitive set

  • Game Mode: Random Map (Regicide for Pilgrims)

  • Map Style: Custom

  • Location: MAP NAME

  • Map Size: Tiny

  • AI Difficulty: Standard

  • Resources: Standard

  • Population: 200

  • Game Speed: Normal

  • Reveal Map: Normal

  • Starting Age: Standard

  • Ending Age: Standard

  • Treaty Length: None

  • Victory: Conquest

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Lock teams: Enabled

Team together: Enabled

Team Positions: Disabled

Shared Exploration: Disabled

Lock speed: Enabled

Allow cheats: Disabled

Turbo mode: Disabled

Full tech tree: Disabled

Empire Wars Mode: Disabled
Sudden Death Mode: Disabled
Regicide Mode: Disabled

Record game: Enabled

STREAMING

Players are welcome and encouraged to stream any of the games in the tournament (either streaming their own POV or casting other games).

 

I would appreciate it if players/streamers included “Hosted by JBR” in the title and shared a link to the website or Discord as a command on their stream in order to continue building the community.

SIGN UPS ARE NOW OPEN

Sign ups are now open and can be found HERE.

 

By signing up, you agree to all rules and settings stated here.

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Any changes to registration must be passed on to an admin.

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Smurfing is strictly prohibited and the regular use of multiple accounts must be made clear to the admins.

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Please feel free to contact me with any questions.

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